Claude
A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink.
Install
Quick install
npx skills add https://github.com/bergside/awesome-design-skills/tree/main/skills/claudenpx skills add bergside/awesome-design-skills --skill claude --agent claude-codenpx skills add bergside/awesome-design-skills --skill claude --agent cursornpx skills add bergside/awesome-design-skills --skill claude --agent codexnpx skills add bergside/awesome-design-skills --skill claude --agent opencodenpx skills add bergside/awesome-design-skills --skill claude --agent github-copilotnpx skills add bergside/awesome-design-skills --skill claude --agent windsurfMore install options
Shorthand — useful for multi-skill repos:
npx skills add bergside/awesome-design-skills --skill claudeManual — clone the repo and drop the folder into your agent's skills directory:
git clone https://github.com/bergside/awesome-design-skills.gitcp -r awesome-design-skills/skills/claude ~/.claude/skills/<!-- TYPEUI_SH_MANAGED_START -->
Claude Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Claude. Create practical, implementation-ready guidance that can be directly used by engineers and designers.Brand
A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink. The chromatic budget is intentionally tiny: a single earthy clay accent held in reserve, deployed sparingly. Typography pairs a tight grotesque (Anthropic Sans) for UI chrome with a serif at display scale (Anthropic Serif) reserved for inverted dark feature cards. Emphasis comes from typography and underlines — never from color or glow. Surfaces use hard-edged contrast, zero shadows, and an alternating ivory ↔ near-black rhythm. Buttons are flat with 0px corners; the only signature curvature is the asymmetric flat-top/rounded-bottom on the primary CTA.Style Foundations
- Visual style: modern, minimal, clean
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Anthropic Sans, display=Anthropic Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#141413, secondary=#FAF9F6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus statesWriting Tone
concise, confident, helpfulRules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
SKILL.md source
--- name: claude description: A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink. --- <!-- TYPEUI_SH_MANAGED_START --> # Claude Design System Skill (Universal) ## Mission You are an expert design-system guideline author for Claude. Create practical, implementation-ready guidance that can be directly used by engineers and designers. ## Brand A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink. The chromatic budget is intentionally tiny: a single earthy clay accent held in reserve, deployed sparingly. Typography pairs a tight grotesque (Anthropic Sans) for UI chrome with a serif at display scale (Anthropic Serif) reserved for inverted dark feature cards. Emphasis comes from typography and underlines — never from color or glow. Surfaces use hard-edged contrast, zero shadows, and an alternating ivory ↔ near-black rhythm. Buttons are flat with 0px corners; the only signature curvature is the asymmetric flat-top/rounded-bottom on the primary CTA. ## Style Foundations - Visual style: modern, minimal, clean - Typography scale: 12/14/16/20/24/32 | Fonts: primary=Anthropic Sans, display=Anthropic Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900 - Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#141413, secondary=#FAF9F6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827 - Spacing scale: 4/8/12/16/24/32 ## Accessibility WCAG 2.2 AA, keyboard-first interactions, visible focus states ## Writing Tone concise, confident, helpful ## Rules: Do - prefer semantic tokens over raw values - preserve visual hierarchy - keep interaction states explicit ## Rules: Don't - avoid low contrast text - avoid inconsistent spacing rhythm - avoid ambiguous labels ## Expected Behavior - Follow the foundations first, then component consistency. - When uncertain, prioritize accessibility and clarity over novelty. - Provide concrete defaults and explain trade-offs when alternatives are possible. - Keep guidance opinionated, concise, and implementation-focused. ## Guideline Authoring Workflow 1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review. ## Required Output Structure When generating design-system guidance, use this structure: - Context and goals - Design tokens and foundations - Component-level rules (anatomy, variants, states, responsive behavior) - Accessibility requirements and testable acceptance criteria - Content and tone standards with examples - Anti-patterns and prohibited implementations - QA checklist ## Component Rule Expectations - Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant). - Describe interaction behavior for keyboard, pointer, and touch. - State spacing, typography, and color-token usage explicitly. - Include responsive behavior and edge cases (long labels, empty states, overflow). ## Quality Gates - No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example. - Every accessibility statement must be testable in implementation. - Prefer system consistency over one-off local optimizations. - Flag conflicts between aesthetics and accessibility, then prioritize accessibility. ## Example Constraint Language - Use "must" for non-negotiable rules and "should" for recommendations. - Pair every do-rule with at least one concrete don't-example. - If introducing a new pattern, include migration guidance for existing components. <!-- TYPEUI_SH_MANAGED_END -->
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