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Worldbuilding

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "r...

Version1.0.0
LicenseMIT
Token count~847
UpdatedJun 5, 2026

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

Install

Quick install

via npx skills · works with 57+ agents
npx skills add https://github.com/danjdewhurst/story-skills
Or pick agent:
npx skills add danjdewhurst/story-skills --agent claude-code
npx skills add danjdewhurst/story-skills --agent cursor
npx skills add danjdewhurst/story-skills --agent codex
npx skills add danjdewhurst/story-skills --agent opencode
npx skills add danjdewhurst/story-skills --agent github-copilot
npx skills add danjdewhurst/story-skills --agent windsurf
More install options

Shorthand — useful for multi-skill repos:

npx skills add danjdewhurst/story-skills

Manual — clone the repo and drop the folder into your agent's skills directory:

git clone https://github.com/danjdewhurst/story-skills.git
cp -r story-skills ~/.claude/skills/
How to use: Once installed, ask your agent to "use the Worldbuilding skill" or describe what you want (e.g. "This skill should be used when the user asks to "create a location", "add a loca"). Requires Node.js 18+.

Worldbuilding

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

---
name: worldbuilding
description: This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
---

Worldbuilding

Overview

Create and manage world elements for a story project. Locations and systems (magic, politics, technology, etc.) are stored as markdown files in the worldbuilding/ directory with YAML frontmatter. All elements cross-reference characters and other story elements.

Prerequisites

A story project must already exist (created via the story-init skill). Verify by checking for story.md in the project root.

Creating a Location

  1. Read story.md for genre, era, and tone context
  2. Read worldbuilding/_index.md for existing locations and systems
  3. Ask for the location's name and type (city, fortress, wilderness, etc.)
  4. Build the location through conversation, covering:
  • Physical description and atmosphere
  • History relevant to the story
  • Culture and customs of inhabitants
  • Notable features characters will interact with
  • Current state at story's timeline
  1. Write the file using references/location-template.md
  2. Save to worldbuilding/locations/{name-kebab}.md
  3. Update worldbuilding/_index.md locations table
  4. If notable characters are listed, verify those character files exist and add location references to them

Creating a System

  1. Read story.md for genre and themes context
  2. Read worldbuilding/_index.md for existing systems
  3. Identify the system type and consult references/world-element-types.md for the relevant prompts
  4. Build the system through conversation, addressing the key questions for that type
  5. Write the file using references/system-template.md
  6. Save to worldbuilding/systems/{name-kebab}.md
  7. Update worldbuilding/_index.md systems table
  8. Cross-reference with characters who interact with the system (e.g., magic-users for a magic system)

Updating World Elements

  1. Read the existing file
  2. Make the requested changes
  3. If cross-references changed, update the linked files
  4. Update worldbuilding/_index.md if name, type, or status changed

Cross-Referencing

  • Locations reference characters via notable-characters in frontmatter
  • Systems reference practitioners via character tags
  • When a location is used in a chapter, the chapter's frontmatter locations field links back
  • Keep the worldbuilding/_index.md world overview section current as elements are added

Reference Files

  • references/location-template.md - Template for location files
  • references/system-template.md - Template for system files
  • references/world-element-types.md - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)

---

Source: https://github.com/danjdewhurst/story-skills
Author: danjdewhurst
Discovered via: skillsdirectory.com
Genre: ai-agents

SKILL.md source

---
name: Worldbuilding
description: This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "r...
---

# Worldbuilding

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

---
name: worldbuilding
description: This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
---

# Worldbuilding

## Overview

Create and manage world elements for a story project. Locations and systems (magic, politics, technology, etc.) are stored as markdown files in the `worldbuilding/` directory with YAML frontmatter. All elements cross-reference characters and other story elements.

## Prerequisites

A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.

## Creating a Location

1. Read `story.md` for genre, era, and tone context
2. Read `worldbuilding/_index.md` for existing locations and systems
3. Ask for the location's name and type (city, fortress, wilderness, etc.)
4. Build the location through conversation, covering:
   - Physical description and atmosphere
   - History relevant to the story
   - Culture and customs of inhabitants
   - Notable features characters will interact with
   - Current state at story's timeline
5. Write the file using `references/location-template.md`
6. Save to `worldbuilding/locations/{name-kebab}.md`
7. Update `worldbuilding/_index.md` locations table
8. If notable characters are listed, verify those character files exist and add location references to them

## Creating a System

1. Read `story.md` for genre and themes context
2. Read `worldbuilding/_index.md` for existing systems
3. Identify the system type and consult `references/world-element-types.md` for the relevant prompts
4. Build the system through conversation, addressing the key questions for that type
5. Write the file using `references/system-template.md`
6. Save to `worldbuilding/systems/{name-kebab}.md`
7. Update `worldbuilding/_index.md` systems table
8. Cross-reference with characters who interact with the system (e.g., magic-users for a magic system)

## Updating World Elements

1. Read the existing file
2. Make the requested changes
3. If cross-references changed, update the linked files
4. Update `worldbuilding/_index.md` if name, type, or status changed

## Cross-Referencing

- Locations reference characters via `notable-characters` in frontmatter
- Systems reference practitioners via character tags
- When a location is used in a chapter, the chapter's frontmatter `locations` field links back
- Keep the `worldbuilding/_index.md` world overview section current as elements are added

## Reference Files

- **`references/location-template.md`** - Template for location files
- **`references/system-template.md`** - Template for system files
- **`references/world-element-types.md`** - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)


---

**Source**: https://github.com/danjdewhurst/story-skills
**Author**: danjdewhurst
**Discovered via**: skillsdirectory.com
**Genre**: ai-agents

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